Simtex never produced a sequel, and the collapse of the company in 1997 meant that none would be forthcoming. But as it turns out, Master of Magic was not merely a computer game but an object of worship. Minor deceptions aside, Master of Magic was an excellent (albeit very rough) game and I certainly didn't regret picking it up. The misapprehension may have been deliberate, what with the very familiar font on the box cover and the use of five schools of magic that were treacherously close to MTG's five colors of magic. While MicroProse would eventually publish some official MTG games, this wasn't one of them. I bought it mainly because I thought it was connected to Magic: The Gathering (MTG), the CCG phenomenon that was then enjoying a moment of mainstream popularity. I really had no idea what I was getting into with Master of Magic. It was an early entrant into the 4X style that had been established by Civilization in 1991, but Simtex, the team behind Master of Magic, was already tinkering with the formula in interesting ways. That was the year that MicroProse brought us Master of Magic, a fantasy strategy game depicting a struggle for power between godlike wizards. In 1994, I inadvertently bought into something that would become an obsession in the video game world for the next 28 years. Title card of the Master of Magic remake.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |